![]() I know you wouldn’t get the cockpit view like in Omega, but you’d still be able to use internal/nosecam view, right? Would headtracking work so you can look around? I’ve seen VR working (to a degree) on PPSSPP with Pulse on a couple of youtube vids with headtracking. I’d love to play the original HD-Fury in VR, but on a PC and with a HOTAS controller like this one: Can anyone with more knowledge on these types of matters confirm? ![]() In the meantime, have a great weekend.Not sure what is or isn’t allowed to be discussed here, but i’ve seen VR working (sort of) with RPS3, and read a few forum posts suggesting it might work with HD-Fury (not specifically, but i saw HD-Fury amongst a list of 3D compatible games and that helps with VR in RPS3 or somesuch). That’s it from me! Hope you enjoyed reading about what I do :) I understand that we’ll have another update for you on WipEout Fury next week by another member of the team here. Well also placed a blue emissive tint to the cockpit glass which adds energy, notion of power and focal point to the core of every ship design. This gives the impression of extra pilot protection. To help identify the Fury ships within a race we added a second layer to the cockpit. As a result the ship’s profile fights against the horizontal lines of the track’s surface which helps communicate the notion of an anti-gravity spacecraft. When viewing the ship design side on, the body panels have been purposely angled forwards to help create a dynamic appearance even when stationary. Not sure what is or isn’t allowed to be discussed here, but i’ve seen VR working (sort of) with RPS3, and read a few forum posts suggesting it might work with HD-Fury. Also it gave the ships a tailor-made look and also suggested that the ships parts had been created with new and advanced material. This suggested fewer components in the ships build. To evolve the designs further we replaced the nut and bolt element to the WipEout HD ships by building clean simplified inter-locking mechanical shapes. This made the ships appear lighter and more hover like without reducing the ships scale or bulk. This new addition to the ships allowed us to overlap, interlock and weave the main ship panels together to achieve a more complex look.īy taking this approach it allowed the designs to show gaps, grooves and negative windows of space that were in-turn filled with real time PS3 self shadows. Our approach for the Fury ships was to keep the dynamic straight edge design but add to it by dividing the ships body panels up into three main layers. For PSone and PSP this key element was the best way to achieve a great design without using a huge amount of polygons. On previous WipEout games, a key feature for ship design was its dynamic straight edge and triangular silhouette. Our main aim for the new WipEout Fury ships was to modernize their visual look whilst keeping the DNA of each existing individual team. Hello everyone, my name is Dave Glanister and I’m the WipEout Fury Ship designer, here to give you a little insight into how we created the look of the ships. To play split screen on race box there should be an option that says players. Starting off a small series of posts, I’m happy to introduce some cool exclusive information about the making of the game and the Fury add-in, coming straight from Dave Glanister, WipEout Fury Ship designer on the WipEout HD development team. Since HD and Fury are pretty much the same game just with different maps, select HD and keep scrolling when selecting the maps, you should see the Fury maps. This year we have a new release for you all, which is called WipEout HD Fury!! We announced it the day before E3, and I’m sure that you’ll be very impressed with what the guys at Studio Liverpool have been able to do. We released WipEout HD last year in stunning 1080p for $19.99, and it received strong reviews. As some of you may be aware, the WipEout franchise has been around for a while now, and continues to improve with each new update. Daimion Pinnock here, SCEA Producer for the WipEout franchise.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |